![]() ![]() There’s one quest in particular in the original Witcher that involves someone accused of wrongdoing, and you have the option to help her or turn her in based on the evidence - the game never really tells you what happened, nor does it tell you that you were “right” or “wrong.” Typically, games of that era would offer up black and white options, which I felt was a lazy way to incorporate the concept of karma into a game. I absolutely fell in love with the first game near launch, at the behest of a friend, and adored the way it approached morality. I have an odd history with The Witcher series.
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